Jan. Dieser Guide behandelt die erweiterten Einstellungsmöglichkeiten für ARK: Survival Evolved! Hier findet Ihr die wichtigsten Spieleinstellungen. Moin Moin, ich habe mir mal die Mühe gemacht, um die möglichen Einstellungen für die yunalesca.nu zu übersetzen. Ich hoffe das mit. Nov. ark lan Server, wie bearbeite ich die Config richtig und wo muss ich die Config speichern um meinen ARK lan server richtig zu betreiben?.
Lots of detailed sky features are disabled, such as clouds and starry night sky. This decreases all of those but you can still have them.
You still obtain the stars, the sun, and the moon. This just helps you remove the sparkling stars that make you sightless at night.
This could potentially have a small runtime performance impact, so to use the old method more RAM usage but no potential performance loss , launch with -nomemorybias.
If you want to use the old save format, launch with -oldsaveformat. Official PvE Servers use this option. If set, only unsnapped core structures will decay.
Allows you to override the default server difficulty level of 4 with 5 to match the new official server difficulty level.
Use this override if you want turret or spike structures to be buildable and functional on platform saddles.
Use this to set how swim speed is multiplied by level spent in oxygen. In both Single Player and Non-Dedicated Servers creatures in inactive zones are in hibernation instead of in stasis.
Use this option to prevent hibernation at the cost of performance and memory usage. Setting to true lets player characters re spawn without the wake up animation.
Set to true to allow building near supply drop points in PvE mode. Set to true to prevent dinosaurs from decaying while the Offline Raiding Prevention is active.
Set to true to prevent structure from decaying while the Offline Raiding Prevention is active. If specified, players must provide this password via the in-game console to gain access to administrator commands on the server.
Also used to log in via RCON. The game is forced to use Shader Model 4 instead of the Shader Model 5 as usual. Well, there is no much difference, the game still looks and feels the same, but you can obtain better performance Windows only?
AI Controllers to once again be destroyed on Stasis, too much memory overhead to keeping them around on large maps. For servers with a lot of RAM, they can now optionally gain performance by running with this to keep the AI's in memory.
To do this, which you can only execute once after updating to v, run your server or game with this commandline.
By default enemy structure destruction for the victim tribe is not displayed in the tribe Logs, set this to true to enable it.
All of your CPU cores will be used, if all of them are not being utilized after using this launch option, then try to disable it!
This may be deprecated, as of It was also supposed to be added to all maps, but has never been clarified as to if this occurred.
Use this to forcefully enable it. Activate Web alarms when important things happen to a tribe, such as Tripwire Alarms going off and Babies being born.
See Web Notifications for details. Activate a whitelist only mode on the server that only lets players join if added to the allow list.
Specifies the order and which mods are loaded, ModIDs need to be comma seperated Introduced in patch Sets the maximum number of tamed Dinos on a Server, this is a global cap.
To use non-admin spectator, the server must specify a spectator password. Then any client can use these console commands: If set to True, allows building in caves when PvE mode is also enabled.
Server Option to allow Auto-Destroying Structures after sufficient "no nearby Tribe" time has passed defined as a multiplier of the Allow Claim period.
Useful for servers to clear off abandoned structures automatically over time if they wish Introduced in patch Enabling this will prevent tribes from creating Alliances Introduced in patch To allow your Server's Titanosaurs to be permanently tamed namely allow them to be Fed However, note that TheIsland currently only spawns 3 Titanosaurs whatsoever, so 3 Tamed ones would ultimately block any more Wild ones from spawning.
Use this to disable optional hitmarkers for ranged attacks Introduced in patch Use this to disable the Crosshair on your Server Introduced in patch Option to disable Dino Mate Boost Introduced in patch Enabled by default on official servers, this will force weekly respawns of dinos on all servers to prevent certain dino types like the Basilo and Spino from becoming depopulated on long running servers.
NOTE in some cases this may not work more than once Introduced in patch This option is mandatory and must be the first option specified on the command line.
This option is mandatory for multiplayer servers. Disables PvP , enables PvE. Enables hardcore mode player characters revert to level 1 upon death.
Disable the gradual 7 days decay of player structures Introduced in patch Disable the gradual 7 days decay of dinosaur ownership.
Without this set to true, every dinosaur can be claimed by any player. Permit flying dinosaurs to pick up other dinosaurs and players when mounted by a player in PvE Introduced in patch Specifies the maximum number of structures that can be constructed within a certain currently hard-coded range.
Set to true to allow allow multiple platform floors. Specifies the maximum number of players that can play on the server simultaneously. Specifies the scaling factor for the passage of time in the ARK, controlling how often day changes to night and night changes to day.
The default value 1 provides the same cycle speed as the singleplayer experience and the official public servers.
Values lower than 1 slow down the cycle; higher values accelerate it. Base time when value is 1 appears to be 1 minute real time equals approx.
Specifies the scaling factor for the passage of time in the ARK during night time. This value determines the length of each night, relative to the length of each day as specified by DayTimeSpeedScale.
Lowering this value increases the length of each night. Specifies the scaling factor for the passage of time in the ARK during the day.
This value determines the length of each day, relative to the length of each night as specified by NightTimeSpeedScale. Lowering this value increases the length of each day.
Specifies the scaling factor for the damage dinosaurs deal with their attacks. The default value 1 provides normal damage.
Higher values increase damage. Lower values decrease it. Specifies the scaling factor for the damage players deal with their attacks.
Specifies the scaling factor for the damage structures deal with their attacks i. Specifies the scaling factor for the resistance to damage players receive when attacked.
Higher values decrease resistance, increasing damage per attack. Lower values increase it, reducing damage per attack. A value of 0. Specifies the scaling factor for the resistance to damage dinosaurs receive when attacked.
Specifies the scaling factor for the resistance to damage structures receive when attacked. Specifies the scaling factor for the experience received by players, tribes and dinosaurs for various actions.
The default value 1 provides the same amounts of experience as in the singleplayer experience and official public servers. Higher values increase XP amounts awarded for various actions; lower values decrease it.
Specifies the scaling factor for the decay rate of player structures in PvE mode. The specific effect s of this option and its range of valid values are unknown as of this writing.
Specifies the time required for player structures to decay in PvE mode. Specifies the scaling factor for yields from all harvesting activities chopping down trees, picking berries, carving carcasses, mining rocks, etc.
Higher values increase the amount of materials harvested with each strike. Specifies the scaling factor for the "health" of items that can be harvested trees, rocks, carcasses, etc.
Higher values increase the amount of damage i. Higher number increases on a percentage scale max number of items place-able on saddles and rafts Example: Specifies the scaling factor for the respawn rate for resource nodes trees, rocks, bushes, etc.
Lower values cause nodes to respawn more frequently. Specifies the scaling factor for player characters' water consumption. Higher values increase water consumption player characters get thirsty faster.
Specifies the scaling factor for player characters' food consumption. Higher values increase food consumption player characters get hungry faster.
Specifies the scaling factor for player characters' stamina consumption. Higher values increase stamina consumption player characters get tired faster.
Specifies the scaling factor for player characters' health recovery. Higher values increase the recovery rate player characters heal faster.
Specifies the scaling factor for dinosaurs' food consumption. Higher values increase food consumption dinosaurs get hungry faster. It also affects the taming-times.
Specifies the scaling factor for dinosaurs' stamina consumption. Higher values increase stamina consumption dinosaurs get tired faster.
Specifies the scaling factor for dinosaurs' health recovery. Higher values increase the recovery rate dinosaurs heal faster.
Specifies the scaling factor for dinosaur spawns. Higher values increase the number of dinosaurs spawned throughout the ARK.
Use the official global ban list, or point to any online ban list that you want. Must be enclosed in double quotes. Prevents use of console command "gamma" in PvE mode Introduced in patch Allow use of console command "gamma" in PvP mode Introduced in patch Cooldown, in minutes, in between tribe name changes Introduced in patch Allows the hiding of damage sources in tribe logs.
If true, supply drops are in random locations. This setting is known to cause artifacts becoming inaccesable on [Ragnarok] if active Introduced in patch If true, disables fog.
Specifies the order and which mods are loaded, ModIDs need to be comma seperated and in one line Introduced in patch Limit the damage caused by a dino to a resource for harvesting.
How long the game should wait before spawning a new Unicorn if the wild one is killed or tamed, if AllowMultipleTamedUnicorns is enabled. This value sets the minimum amount of time in hours , and the maximum is equal to 2x this value.
The lower the value, the more intense the volcano's eruption will be. Recommended to leave at 1. The minimum value is 0.
Very high numbers will basically disable the flaming rocks flung out of the volcano. Any number above 0 acts as a multiplier, with a minimum value of.
Configure the total number of levels available to players and dinosaurs and the experience points required to reach each level.
Configure the number of engram points granted to players for each level gained. Scales the spoiling time of perishables globally.
Higher values prolong the time. As of patch It seems that as of Scales the decomposition time of dropped items, loot bags etc.
Scales the decomposition time of corpses, player and dinosaur , globally. Scales on a per-resource type basis, the amount of resources harvested. Prevents taming of specific dinosaurs via classname.
Multiplies damage dealt of specific dinosaurs via classname. Higher values increase the damage dealt. Multiplies resistance of specific dinosaurs via classname.
Higher values decrease the damage received. Values higher than 1 increase the distance around players and structures where resources are allowed to grow back.
Values between 0 and 1 will reduce it. Is enabled in pvp by default, and on all the official pvp servers. Helps prevent PvO ammo-wasting of auto turrets by repeatedly throwing sacrificial players at them.
For more detailed information regarding using system time vs. Quetz platforms will not allow any non-allied dino to base on them when they are flying.
If you want your server to allow non-allied dinos to be able to stand on the Quetz platforms set this to true. Higher number increases on a percentage scale interval between which dinosaurs can mate Example: Higher number increases by percentage speed at which dinosaurs mate with each other Example: Higher number decreases by percentage time needed for fertilized egg to hatch Introduced in patch Higher number decreases by percentage time needed for baby dino to mature Introduced in patch Lower number decreases by percentage the speed that baby dinos eat their food Introduced in patch Higher number increases by percentage speed of crop growth Introduced in patch Higher number decreases by percentage how frequently you can poop Introduced in patch Higher number decrease by percentage speed of crop decay in plots Introduced in patch Higher number increase speed of hair growth.
Option for cooldown period on structure repair from the last time damaged. To enable all from the beginning of the game, set the value to 0. Setting this to True removes those requirements and allows learning the engram regardless of that.
Currently doesn't work correctly. Higher values will increase the timer on resources going into your's or a dino's inventory, but once those items are moved, the timers will reset to the normal value.
Higher values will lead to those items lasting longer before disappearing. Lower values will lead to resources respawning closer to structures and higher values will increase the distance that resources have to respawn from a structure.
Larger numbers increase the amount that can be built. The number specified is the limit, so setting the value to 1 would only allow 1 platform structure on the server.
A lot of general server wide settings and the settings for maintaining the server and client settings if singleplayer are listed here.
Those settings that relate specifically to the client or server setup will not be listed. Only those modifying the game itself will be listed.
Increasing this value would increase the time for structures to decay. Set to 0 to disable it. Use 0 to disable it, 1 to enable it.
Lower values decrease the rate i. Lower values cause stamina to decrease at a slower rate while in use. Higher values increase the heal rate.
Higher values increase the number. For example, 2 would effectively double the amount of dinos that spawn across the Ark.
Effectively lets you get more resources from certain types of nodes. Higher values increase the resource node health NOTE: This setting can cause a lot of issues, anywhere from unharvestable bodies to requiring multiple attempts to pick up stone or harvest from a plant without dino assistance.
Ark Wiki Server Configuration Page [ark. Shiroe 21 Oct, The EggHatchSpeedMultiplier should work. I've tested it in singleplayer and seen a pretty big difference.
Not sure if that affects it or not. Primal 10 Sep, 7: Share directly to my status. You need to sign in or create an account to do that. Sign In Create an Account Cancel.Zu beachten ist, dass dieser Multiplikator zusätzlich zu den nachfolgenden Einstellungsänderungen angewendet wird. Ich hab mal rumprobiert und bei mir ist es irgendwie genau umgekehrt, je kleiner der Wert, umso länger dauert es bis Ressourcen respawnen. Auf "False" setzen, um diese zu deaktivieren. Multipliziert die Menge an Schaden die eine Struktur bekommt, wenn diese angegriffen wird. Änderungen an diesem Multiplikator multipliziert die Zeit, die zwischen diesen Stunden an beiden Zeiten verbracht wird. Genau diese Werte funktionieren bei mir nicht in der ServerSettings. Wenn diese Option aktiviert ist, verliert ein Spieler seine Ausrüstung die er angelegt hat nach einem Tod, so dass er zu seiner Leiche laufen muss um diese wieder aufzuheben. Ersten habe ich absichtlich mal spürbar verändert. Raptor88 26 Jul, 5: Verbietet alle automatische Waffen auf allen Plattformen. Share directly to my status. Mit dieser Einstellung kann der Server für bestimmte Regionen gesperrt werden. Drop Equipment on Death DropEquipmentOnDeath Wenn diese Option aktiviert ist, verliert ein Spieler seine Ausrüstung die er angelegt hat nach einem Tod, so dass er zu seiner Leiche laufen muss um diese wieder aufzuheben. To make things easier we have created a growing set of configuration tools that allow quick wetter in augsburg morgen easy generation of the norsk casino guide you quasar games to modify your server. This setting can cause a lot pariuri live issues, anywhere from unharvestable bodies to requiring multiple attempts to pick up eu masters lol or harvest from a plant without dino assistance. This option must be Beste Spielothek in Haslach finden for each player level configured on the server; if there are 65 player levels available, this option should appear in the configuration file 65 times. Options starting with a? I've seen it misrepresented in several places. Lowering this value increases the length of each day. Below you'll find some examples for some of these ones. Enabled by default on official servers, this will force weekly respawns of dinos on all servers to prevent certain dino Winstones Resort & Casino Slots - Play Online for Free like the Basilo and Spino from becoming depopulated on long running servers. Higher values increase XP amounts awarded for various actions; lower values decrease it. Please be primera division pokal that we have also created a few Beste Spielothek in Au finden that allow easy configuration and code generation for these settings. You still obtain the stars, the sun, and the moon. Higher values increase damage.